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Final fantasy heavensward ps3
Final fantasy heavensward ps3












final fantasy heavensward ps3

When we made our plan for 2.0, we made that plan all the way to the end of 2.0 as well.

final fantasy heavensward ps3

NY: We have been planning stuff that’s going to be released now and into 2.5 for over a year. How do you keep track of all this content? How do you implement these things in such a way that no one aspect of the game becomes unbalanced? PSB: You just announced a lot of new things here at Fan Fest: Heavensward, more details for upcoming patches… you even talked a bit about 2.5. The Dark Knight, a new playable tank job in Heavensward Now, there are things like, the PS3 has less memory so not as many characters can be displayed on-screen at the same time, but we don’t let that control how we make each patch so we don’t think of it as a challenge. We have our graphics engine, which will work on low-end and high-end machines, so we don’t have to think “Okay, we can implement this but because we have to implement it on PS3 we won’t implement it here.” We don’t need to think about that because it’s been in our plan from the beginning to be able to make something that will work on all of these systems. NY: Actually, there aren’t that many challenges, because this is how the game was planned from the beginning. Is it challenging to keep updates consistent across three platforms? PSB: FFXIV is one of the few MMOs to exist on PC and console simultaneously. We went through 1.0 and the trouble there, then into 2.0, and getting here to 3.0 and this Fan Festival… it’s been a crazy ride, but it’s all because the fans have supported us and we thank you for that. PlayStation.Blog: Thank you for putting this festival together! Many events year-round host hundreds of games, but there are so many people here who are just incredibly passionate about Final Fantasy XIV. “It’s all because the fans have supported us.”














Final fantasy heavensward ps3